Title
Interactive Serious Game for Shoulder Rehabilitation Based on Real-Time Hand Tracking
Document Type
Article
Publication Date
7-15-2020
Publication Title
Technology and Health Care
Abstract
BACKGROUND: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient’s performance during each rehabilitation session. OBJECTIVE: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. METHODS: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. RESULTS: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. CONCLUSION: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game.
Volume
28
Issue
4
First Page
403
Last Page
414
DOI
10.3233/THC-192081
Rights
Copyright ©2023 IOS Press All rights reserved.
Recommended Citation
Viglialoro, Rosanna Maria; Condino, Sara; Mamone, Virginia; Carbone, Marina; Ferrari, Vincenzo; Ghelarducci, Giulia; Ferrari, Mauro; Gesi, Marco; and Turini, Giuseppe, "Interactive Serious Game for Shoulder Rehabilitation Based on Real-Time Hand Tracking" (2020). Computer Science Publications. 24.
https://digitalcommons.kettering.edu/computerscience_facultypubs/24